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Product details

File Size: 3325 KB

Print Length: 383 pages

Publisher: Course Technology PTR; 1 edition (August 27, 2007)

Publication Date: February 1, 2013

Language: English

ASIN: B00B7REC6S

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Amazon Best Sellers Rank:

#3,290,452 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

Great textbook for any beginner DirectX programmer!- Text is a big Improvement from author Wendy Jones previous textbook (Beginning DirectX 9 Game Programming, ISBN 10: 1-59863-361-9, ISBN13: 987-1-59863-361-0, Library of Congress Control Number: 2006909688).Topics discussed:- 2D & 3D Video Game Programming- The Graphics Pipeline- The Component Object Model- How to: Add Windows Code to DirectX 10- How to: Add DirectX 10 libraries to newly created or existing projects from with a development suites property pages.- 3D Primer- Fundamental Game Programming Mathematics (Left-Hand Coordinate System, Right-hand Coordinate System, Vectors, Dot Product, Cross-Product, Matrices (Transformations, Translations, Scaling,and Rotating)).- Meshes- Geometry Shaders and Effects- Point sprites- Timers- Particle Effects (Smoke, Fog, Pyrotechnics)- How to Use: DirectInput, DirectSound, Xinput API[ Perks ]1 CD ROM with relevant examples

I read the entire book across three days and found it to be a very good introduction to DirectX 10. It is very easy reading with very simple explanations. It's not a book for those who are already familiar with DirectX. This is a complete beginners book.

From my experience, anyone who wants to begin programming directx applications must start with book. I tried a few other books on directx and never got the head-start I wanted until I read this book.

It is a good book for anyone interested in learning the basics of graphic programming. It is also a good basic introduction to DX10. There are a lot of things not cover however as a basic book it good.The examples do compile properly so that is a plus.

bad

Book gives some valuable info on DirectX techniques and apparatus, but practically no more than basic samples.

Ok, so Beginning DirectX 10 Game Programming, keyword Beginning, assumes you already know C++, and windows programming...if you don't these things...stay away, the book is way too advanced. I ended up returning it.

I'm using this as the textbook for a course I teach on the subject, so I obviously value it and think Wendy Jones did a great job with it. My only complaint is that, simply, there is NO SUCH THING as DirectX 10. This is a somewhat incorrect title. Even if you go to the Microsoft download site, there is no reference to DirectX 10. Within even the past year, Microsoft still referred to the SDK as DirectX 9.0c, but has recently dropped the "9.0c" in favor of the release month/year to designate the version. So what you'll find now is "DirectX SDK (August 2008)", for instance.Here are the relevant libraries in DirectX "10":* Direct3D* XACT* XInput

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